By K. Ann Renninger, Wesley Shumar
This examine examines how studying and cognitive swap are fostered via on-line groups. The chapters supply a foundation for puzzling over the dynamics of net neighborhood development. they think about the position of the self or person as a player in digital neighborhood, and the layout and refinement of expertise because the conduit for extending and embellishing the probabilities of group development in our on-line world. the quantity will curiosity educators, psychologists, sociologists, and researchers in human-computer interplay.
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Extra info for Building virtual communities: learning and change in cyberspace
Several features of the virtual world contribute to the recent proliferation of references to, and the self-referencing of particular sites as, virtual communities. ); (b) distinctions between physical and virtual communities in terms of temporal and spatial possibilities; and (c) the multilayered quality of communicative space that allows for the mingling of different conversations, the linking of conversations across Web sites, and the archiving of discussions, information, and the like, that permits social exchange around site resources at a future time.
In the case of voluntary participation communities like MediaMOO, level of activity is a useful measure of the success of the community. By the simple metric of degree of activity, MediaMOO was a grand success from its inception through roughly 1996; then it began to decline. Through our research, we have identified these factors as contributing to its decline: r Splintering off of subgroups r Technical obsolescence r Historical change in the history of the Internet r Choice of target audience/population model r Lowered enthusiasm of the leadership In the rest of this paper, we will discuss each of these factors and then conclude by outlining our plans to redesign MediaMOO based on what we have learned.
Symbolic boundaries and resources are all fodder for the imagination of what a given community consists of and can be, as well as the kinds of interaction that this new type of engagement reflects. As a result, groups who cast the Internet as a creative new social medium typically describe the lurker, or noncontributor, as someone who is shirking social responsibility. Concerns about lurking exist precisely because the virtual world has no physical presence, and interaction in this world becomes more highlighted (Smith, 1999).
Building virtual communities: learning and change in cyberspace by K. Ann Renninger, Wesley Shumar